#ifndef __FORMAT_H__
#define __FORMAT_H__

#define int8					signed char
#define int16					short
#define int32					int
#define int64					signed __int64

#define uint8					unsigned char			
#define uint16					unsigned short		
#define uint32					unsigned int			
#define uint64					unsigned __int64		

enum ClassID
{
	Saber,
	Caster,
	Archer,
	Rider,
	Lancer,
	Assassin,
	Berserker,
	Avenger,
	Ruler,
	Shielder,
};

struct ChoseCharacterInfo
{
	int guid;
	std::string name;
	uint8 CharacterClass;
};

struct ChosedCharacterDetail
{
	std::string url = "";
	uint32 base_heath = 0;
	uint32 base_attack = 0;
	uint32 base_defanc = 0;
	uint32 base_speed = 0;
	uint32 level = 0;
};

#endif